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Street Fighter Alpha 3 | Street Fighter Zero 3 (Arcade)

Developer:CAPCOM®
Publisher:CAPCOM®
Genre:Fighting Video Game
First released:1999

Achievements

There are 70 achievements worth 700 (3040) points.
Authors: (70).

 
Street Fighters [Arcade, 2-Normal, 3 Credits]
 
won by 22 (17) of 54 (40.74%)
(11)
Defeat the first Sub-Boss in Stage 5.
Alpha Fighters [Arcade, 2-Normal, 3 Credits]
 
won by 14 (10) of 54 (25.93%)
(14)
Defeat the second Sub-Boss in Stage 9.
Final Showdown [Arcade, 2-Normal, 3 Credits]
 
won by 7 (5) of 54 (12.96%)
(55)
Finish Arcade Mode by defeating the Final Boss M.Bison in both Rounds and get to see the good ending.
The Man, The Myth, The Legend [Arcade, 1-Easy, 1 Credit]
 
won by 1 of 54 (1.85%)
(59)
Use Dan's 'Mythical Taunt' or 'Legendary Taunt' for 60 seconds (cumulative) to provoke a opponent while his Guard recovering.
Hyper Alpha Taunt Turbo [Arcade, 2-Normal, 1 Credit]
 
won by 0 of 54 (0.00%)
(0)
Taunt 4 different opponents in a row while their Health and Guard is draining but not yours without losing a Match (No Dan).
Prepare Yourself [Arcade, 3-Hard 1]
 
won by 7 (4) of 54 (12.96%)
(22)
Taunt a opponent 3 seconds before finishing him with a A-ISM (V3) Super Combo (No Dan).
Air Guard [Arcade, 4-Hard 2]
 
won by 0 of 54 (0.00%)
(35)
Perform 12 Air Blocks during the same ISM Sub-Level without reaching full ISM Gauge.
Air Recover [Arcade, 4-Hard 2]
 
won by 1 of 54 (1.85%)
(59)
Perform 8 Air Recoveries during the same ISM Sub-Level without reaching full ISM Gauge.
Ground Recover [Arcade, 4-Hard 2]
 
won by 0 of 54 (0.00%)
(35)
Perform Ground Recoveries for 10 seconds during the same ISM Sub-Level without reaching full ISM Gauge.
Alpha Score Attack [Arcade, 3-Hard 1]
 
won by 4 (3) of 54 (7.41%)
(34)
Get a Score of 2.000.000.
Arcade Professional [Arcade, 4-Hard 2]
 
won by 12 (8) of 54 (22.22%)
(15)
Get a Score of 1.250.000.
Arcade Time Attack [Arcade, 3-Hard 1]
 
won by 0 of 54 (0.00%)
(70)
Get a Score of 500.000 in 60 seconds (cumulative).
X-ISM Style [Arcade, 4-Hard 2]
 
won by 6 (5) of 54 (11.11%)
(12)
Get a Score of 750.000 in using X-ISM Fighting Style.
A-ISM Style [Arcade, 4-Hard 2]
 
won by 14 (9) of 54 (25.93%)
(7)
Get a Score of 750.000 in using A-ISM Fighting Style.
V-ISM Style [Arcade, 4-Hard 2]
 
won by 5 (3) of 54 (9.26%)
(14)
Get a Score of 750.000 in using V-ISM Fighting Style.
X-ISM Strike [Arcade, 3-Hard 1]
 
won by 3 (2) of 54 (5.56%)
(21)
Win 6 Rounds by finishing opponents with a X-ISM Super Combo.
A-ISM Strike [Arcade, 3-Hard 1]
 
won by 3 (2) of 54 (5.56%)
(21)
Win 6 Rounds by finishing opponents with a A-ISM Super Combo (V3).
V-ISM Strike [Arcade, 3-Hard 1]
 
won by 2 (1) of 54 (3.70%)
(31)
Win 6 Rounds by finishing opponents with a V-ISM Super Combo (3 Hit Combo).
Final Strike [Arcade, 2-Normal, 3 Credits]
 
won by 2 (1) of 54 (3.70%)
(155)
Win 18 Rounds by finishing opponents with a Super Combo (Any ISM Level).
No Goal Too High [Arcade, 4-Hard 2]
 
won by 3 (2) of 54 (5.56%)
(43)
Win a Round without jumping against a Sub-Boss in Stage 5 or 9.
No Pain, No Gain [Arcade, 4-Hard 2]
 
won by 14 (11) of 54 (25.93%)
(14)
Win a Round without blocking against a Sub-Boss in Stage 5 or 9.
No... ...Escape... [Arcade, 4-Hard 2]
 
won by 8 (5) of 54 (14.81%)
(20)
Win a Round by Block damage (Cheap) against a Sub-Boss in Stage 5 or 9.
No Time (To Play A Round) [Arcade, 4-Hard 2]
 
won by 2 of 54 (3.70%)
(62)
Win a Round by Time-Out against a Sub-Boss in Stage 5 or 9.
Quick, Change The Channel! [Arcade, 4-Hard 2]
 
won by 1 of 54 (1.85%)
(118)
Win a Round using Throws only against a Sub-Boss in Stage 5 or 9.
Reach YoU (Final Fight) [Arcade, 4-Hard 2]
 
won by 1 of 54 (1.85%)
(118)
Win a Round using Cody's Knife only (Knife Throw OK) against a Sub-Boss in Stage 5 or 9.
...One Can... ...Death [Arcade, 4-Hard 2]
 
won by 0 of 54 (0.00%)
(0)
Win a Round by... ...3 seconds... ...against a opponent in Stage 5.
Go For Broke! [Arcade, 4-Hard 2]
 
won by 21 (13) of 54 (38.89%)
(11)
Win a Perfect Round (No Time-Out).
Triumph Or Die! [Arcade, 4-Hard 2]
 
won by 6 (4) of 54 (11.11%)
(24)
Win a Round in 15 seconds or less.
Rigged Match [Arcade, 3-Hard 1]
 
won by 1 of 54 (1.85%)
(118)
Win 2 Rounds in a row against different opponents with the same Time Counter in 20 seconds.
All Or Nothing [Arcade, 3-Hard 1]
 
won by 8 (5) of 54 (14.81%)
(20)
Win 4 Rounds in 120 seconds (cumulative). [Taunt restarts Timer]
Schools Out (Choose Your Path) [Arcade, 2-Normal]
 
won by 4 (3) of 54 (7.41%)
(34)
Reach and defeat the Sub-Boss in Stage 5 only using Punches or Kicks (Balrog counts as Punch Only).
Boxing Champion [Arcade, 3-Hard 1]
 
won by 4 (4) of 54 (7.41%)
(43)
Reach and defeat the Sub-Boss in Stage 9 only using Punches (No Throws).
Kickboxing Champion [Arcade, 4-Hard 2]
 
won by 0 of 54 (0.00%)
(0)
Reach and defeat the Sub-Boss in Stage 9 only using Kicks (No Throws and no Balrog).
Regular Combo [Arcade, 3-Hard 1]
 
won by 5 (4) of 54 (9.26%)
(28)
Get a 10 Hit Combo in one instance (No Throws, Super or active V-ISM).
Throw Combo [Arcade, 3-Hard 1]
 
won by 2 (1) of 54 (3.70%)
(62)
Get a 7 Hit Throw Combo (must end with a throw) in one instance (No active V-ISM).
Chain Combo [Arcade, 3-Hard 1]
 
won by 0 of 54 (0.00%)
(0)
Chain 5 Moves together in one instance (No Throw, Super or active V-ISM).
Super Combos (A-ISM) [Arcade, 3-Hard 1]
 
won by 1 of 54 (1.85%)
(118)
Get 3x 10 Hit (Super) Combos using 3 A-ISM Sub-Levels, can start as Regular Combo.
Non-Super Hit Deluxe [Arcade, 4-Hard 2]
 
won by 2 (1) of 54 (3.70%)
(62)
Hit a opponent 3 times Mid-Air without him touching the ground (No Moves, Super and active V-ISM).
Non-Super Throw Deluxe [Arcade, 4-Hard 2]
 
won by 1 of 54 (1.85%)
(118)
Throw a opponent Mid-Air after hitting him once Mid-Air before (No Moves, Super and active V-ISM).
Non-Super Combo [Arcade, 4-Hard 2]
 
won by 6 (5) of 54 (11.11%)
(24)
Get a 5 Hit Combo in one instance (No Moves, Super or active V-ISM).
Variable Punch Combo (V-ISM) [Arcade, 2-Normal]
 
won by 0 of 54 (0.00%)
(70)
Get a 10 Hit Combo in one instance only using Punches while V-ISM is active (No Moves).
Variable Kick Combo (V-ISM) [Arcade, 2-Normal]
 
won by 0 of 54 (0.00%)
(70)
Get a 10 Hit Combo in one instance only using Kicks while V-ISM is active (No Moves) (No Balrog).
Variable Combo (V-ISM) [Arcade, 3-Hard 1]
 
won by 2 (1) of 54 (3.70%)
(62)
Get a 15 Hit Combo in one instance while V-ISM is active.
Multi Variable Combo (V-ISM) [Arcade, 3-Hard 1]
 
won by 2 (1) of 54 (3.70%)
(62)
Get a 30 Hit Combo across multiple instances in one Round while V-ISM is active.
Cranked [Arcade, 3-Hard 1]
 
won by 3 (2) of 54 (5.56%)
(43)
Get 100 Hits from Combos, each Hit from 2-3 counts x1, 4-5 x2, 6-7 x3, 8-X x5 without falling on ground.
Stay Cranked [Arcade, 4-Hard 2]
 
won by 3 (2) of 54 (5.56%)
(43)
Get 300 Hits from Combos (see Cranked) in 240 seconds without the opponent recovering. [Falling on ground -3 seconds]
Caught In The Matrix (V-ISM) [Arcade, 4-Hard 2]
 
won by 2 (1) of 54 (3.70%)
(62)
Get 80 Hits across multiple V-ISM instances in 60 seconds (cumulative) while V-ISM is active.
Animal Instinct (A-ISM) [Arcade, 4-Hard 2]
 
won by 0 of 54 (0.00%)
(0)
Collect 80 Hits by taunting after performing a Hit Combo in 120 seconds (cumulative) using A-ISM.
Final Judgement [Arcade, 4-Hard 2]
 
won by 11 (9) of 54 (20.37%)
(16)
Get 400 Hits, regular Hits count x1, Max Combo (end results) count x5 without losing a Round.
Never Give Up [Arcade, 4-Hard 2]
 
won by 28 (17) of 54 (51.85%)
(10)
Win a Match without getting damage from a Combo (2 Hits and more) or falling down on the ground 3 times.
Never Guard Down [Arcade, 4-Hard 2]
 
won by 20 (15) of 54 (37.04%)
(11)
Win 4 Rounds without getting Block damage 3 times, 3 additional blocks (30 max) for each Alpha Counter.
Vitality Redefined [Arcade, 4-Hard 2]
 
won by 6 (5) of 54 (11.11%)
(24)
Get Time-Vital x30 (cumulative) without falling 30 times on the ground or losing a Match (both Rounds).
Survival Of The Fittest [Arcade, 4-Hard 2]
 
won by 2 (1) of 54 (3.70%)
(62)
Get Time-Vital x50 (cumulative) without getting Block damage 10 times, 5 additional blocks (100 max) for each Alpha Counter.
Fight.Score.Recover.Repeat [Arcade, 4-Hard 2]
 
won by 3 (2) of 54 (5.56%)
(43)
Get 300K Score from Vital and Time-Vitals (1 counts as 2K) without getting 1000 damage (block damage 3x) and falling 30 times.
Lets Party! [Arcade, 2-Normal]
 
won by 12 (9) of 54 (22.22%)
(15)
Get 10 First Attacks without losing a Match.
Late To The Party [Arcade, 3-Hard 1]
 
won by 4 (2) of 54 (7.41%)
(34)
Get a First Attack after 30 seconds with a Newcomer to the Alpha series (60 for SFA3 vs SFA1) and win the Round.
Remember The Name [Arcade, 4-Hard 2]
 
won by 13 (9) of 54 (24.07%)
(14)
Win a Match against a opponent (different first title appearance) without staying to close for 30 seconds.
Back In The Game [Arcade, 4-Hard 2]
 
won by 3 (2) of 54 (5.56%)
(43)
Win a Match against a opponent (same first title appearance) without staying to far away for 10 seconds.
Beta Blocker [Arcade, 3-Hard 1]
 
won by 4 (3) of 54 (7.41%)
(34)
Get 20 Counter Hits each against 3 different ISM opponents (can include Shadaloo-ISM) without losing a Match.
Alpha Strike [Arcade, 3-Hard 1]
 
won by 0 of 54 (0.00%)
(70)
Finish off 3 different ISM opponents (can include Shadaloo-ISM) with a Alpha Counter and not switching the Character.
Wasted (X-ISM) [Arcade, 4-Hard 2]
 
won by 4 (3) of 54 (7.41%)
(34)
Stun 3 different ISM opponents (can include Shadaloo-ISM) using X-ISM without switching the Character.
High Voltage (X-ISM) [Arcade, 4-Hard 2]
 
won by 5 (4) of 54 (9.26%)
(28)
Hit a opponent with 1-3 Health damage (must fall on the ground) 5 seconds after he performed a Air Recovery using X-ISM.
Deep Impact [Arcade, 3-Hard 1]
 
won by 0 of 54 (0.00%)
(70)
Collect 10 Points by crushing Guards, X-ISM (2), A-ISM (1), V-ISM (1), S-ISM (2) 1 extra if V-ISM is active, not losing a Match
Meteor Rain [Arcade, 3-Hard 1]
 
won by 0 of 54 (0.00%)
(70)
Collect 30 Points by throwing damaged Guards Mid-Air, 1 DMG GBlock = 1 Point, 3 extra if V-ISM is active, not losing a Match.
Ancient Berserker [Arcade, 3-Hard 1]
 
won by 12 (8) of 54 (22.22%)
(15)
Damage diff ISMs by 2000 HP, a DMG GBlock = Multiplier, 2 extra if V-ISM is active, no 'Danger' or less HP for 20sec per Stage.
Satsui no Hado [Ryu starts with Taunt] [Arcade, 4-Hard 2]
 
won by 0 of 54 (0.00%)
(105)
Damage 3 diff ISMs (S-ISM = X-ISM) by 600 HP each using Akuma (X-ISM, 2x DMG) or Ryu (A-ISM, V-ISM) without losing 100 HP.
Skull Crusher [Arcade, 3-Hard 1]
 
won by 1 of 54 (1.85%)
(118)
Defeat Balrog (Boxer) in a Round and crush his Guard without losing your Guard.
Psycho Charge Alpha (Juni) [Arcade, 3-Hard 1]
 
won by 0 of 54 (0.00%)
(62)
Defeat Juni in 30 sec and win the Round without her using Health Recovery 'Psycho Charge Alpha' 2 times.
Psycho Charge Beta (Juli) [Arcade, 3-Hard 1]
 
won by 0 of 54 (0.00%)
(0)
Defeat Juli and win the Round without her using ISM Recovery 'Psycho Charge Beta' to use Shadaloo-ISM 2 times.
Clash Of The Super Powers [Arcade, 4-Hard 2]
 
won by 3 (2) of 54 (5.56%)
(43)
Defeat M.Bison (Dictator) in a Round without getting hit or to much block dmg by his 'Ultimate Psycho Crusher'.
Forum Topic: View official forum topic for Street Fighter Alpha 3 | Street Fighter Zero 3 here

Recent comment(s):
17 Apr 19:44 2018
Mutawarrior
I linked the Street Fighter Zero 3 rom (sfz3j) to this entry.
8 Jun 2:38 2018
DonCosmo
Awesome, I was hoping this would be chosen soon.
17 Oct 17:18 2018
Webodan
Achievements for this would be much appreciated.
31 May 20:46 2019
MagusPC
Work in Progress
9 Jul 23:08 2019
MagusPC
Requested by radius4. All cheevos can be earned on Normal. Go to Settings and restore to Default in case you changed something, then change difficulty to Normal. Arcade Mode only.
9 Jul 23:14 2019
MagusPC
I posted a Guide (still WIP) in the forums for some more details.
10 Jul 22:43 2019
Blazekickn
nice badges as usual magus :kappaz:
11 Jul 14:50 2019
MagusPC
@Blazekickn: I haven't done any Badges yet as some Cheevos will change in difficulty etc. I put them up in Unofficial and nobody cared so. Consider this a Beta Phase as for now.
13 Jul 0:34 2019
jeandelima
In the Japanese version, the normal level is 4 or 2? Can I change the turbo in the dipswitch or can I only change the difficulty?
13 Jul 12:55 2019
MagusPC
@jeandelima: Everything on Default except Difficulty has to be on '2-Normal or higher', nothing else changed and Arcade Mode. I consider to adjust some of the Cheevos later on (mostly making them more difficult).
16 Jul 7:41 2019
MagusPC
@aorin1: Thanks for the report, i will take a look at those. Also please use the Ticket Reporter next time as its easier to work with then going by postings.
16 Jul 7:55 2019
MagusPC
@aorin1: '...One Can...' is cryptic to prevent Set being mastered in the Beta Phase, but its achievable. I put clues across the entire Set for this one Cheevo.
16 Jul 11:27 2019
jeandelima
I can only open the game through retroarch, because RALibretro is not loading arcade games. Can you tell me where to find roms compatible with the core version used in RALibretro? I'd like to do a test to see if the problem is the rom version or not.
16 Jul 11:27 2019
jeandelima
I've changed all the settings to factory default settings and you're still not unlocking any achievements for me.
16 Jul 14:28 2019
MagusPC
@jeandelima: I tried it a minute ago with RetroArch 1.7.7 (FBAlpha Core), FBNeo should work too as its same Code just different name and minor updates. Source FILE: 'sfa3.zip' Source MD5: '9D34A5DDDA57B3FB20D85CBE9D708919'
18 Jul 16:30 2019
MagusPC
For those of you who played the Set, please let me know what you like/dislike and what you would change. Thanks.
19 Jul 12:06 2019
MagusPC
@Kouga1994: Bonus will have all the extra modes and higher difficulty. This Core Set here is just the basic stuff. Bonus will be 130 Cheevos, so 200 in total if you include the 70 from Core.
19 Jul 20:15 2019
MagusPC
@Kouga1994: Badges will take some time.
20 Jul 9:00 2019
MagusPC
@Kouga1994: Most likely points. Core Leaderboards will have exact same difficulty as the Cheevos in Core. Bonus will have a lot more Cheevos and Leaderboards (based on Bonus difficulty). I make both Sets with being compatibly in mind (earn same time)
25 Jul 21:13 2019
MagusPC
I've updated the difficulty, please adjust your difficulty config. More infos in Official Topic.

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Achievement Distribution

High Scores

PosUserPoints
1
jeandelima
730
2
jaymz9634
650
3
DarkStalkerBrasil
500
4
Kouga1994
480
5
Wellvergton
330
6
FERAMALIGNA
320
7
ivesmt666
310
8
Lakitu
210
9
MOALVES
190
10
Jeffds
150

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