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Chip 'n Dale: Rescue Rangers (NES)

Developer:Capcom
Publisher:Capcom
Genre:Platformer (Side Scrolling)
First released:June 8, 1990
Title ScreenhotIn-game Screenshot

Achievements

There are 60 achievements worth 750 (2853) points.
Authors: (33), (27).

 
Rescue Rangers 0 (The Lab)
 
won by 1852 (1255) of 1871 (98.98%)
Rescue Rangers A (The Tree)
 
won by 1459 (1038) of 1871 (77.98%)
Rescue Rangers B (The Diner)
 
won by 1385 (1001) of 1871 (74.02%)
Rescue Rangers C (The Library)
 
won by 1169 (841) of 1871 (62.48%)
Rescue Rangers D (The Toy Store)
 
won by 1227 (872) of 1871 (65.58%)
Rescue Rangers E (The Park)
 
won by 1040 (748) of 1871 (55.59%)
Rescue Rangers F (The Factory)
 
won by 1170 (831) of 1871 (62.53%)
Rescue Rangers G (The Casino)
 
won by 1151 (821) of 1871 (61.52%)
Rescue Rangers H (The Sewers)
 
won by 1110 (798) of 1871 (59.33%)
Rescue Rangers I (The Bureau)
 
won by 1077 (775) of 1871 (57.56%)
Rescue Rangers J (The Post Office)
 
won by 960 (672) of 1871 (51.31%)
Monty's Challenge 0 (The Lab)
 
won by 1321 (991) of 1871 (70.60%)
(5)
Clear Zone 0 Without Dying
Monty's Challenge A (The Tree)
 
won by 1151 (865) of 1871 (61.52%)
(12)
Clear Zone A Without Dying
Monty's Challenge B (The Diner)
 
won by 887 (679) of 1871 (47.41%)
(14)
Clear Zone B Without Dying
Monty's Challenge C (The Library)
 
won by 681 (521) of 1871 (36.40%)
(16)
Clear Zone C Without Dying
Monty's Challenge D (The Toy Store)
 
won by 745 (556) of 1871 (39.82%)
(15)
Clear Zone D Without Dying
Monty's Challenge E (The Park)
 
won by 657 (496) of 1871 (35.11%)
(17)
Clear Zone E Without Dying
Monty's Challenge F (The Facory)
 
won by 737 (531) of 1871 (39.39%)
(6)
Clear Zone F Without Dying
Monty's Challenge G (The Casino)
 
won by 719 (531) of 1871 (38.43%)
(16)
Clear Zone G Without Dying
Monty's Challenge H (The Sewers)
 
won by 709 (533) of 1871 (37.89%)
(16)
Clear Zone H Without Dying
Monty's Challenge I (The Bureau)
 
won by 551 (403) of 1871 (29.45%)
(19)
Clear Zone I Without Dying
Monty's Challenge J (The Post Office)
 
won by 277 (192) of 1871 (14.80%)
(32)
Clear Zone J Without Dying
Rodent Philatelist 0 (The Lab)
 
won by 592 (465) of 1871 (31.64%)
(9)
Collect 55 singles and pairs of stamps in Zone 0 without losing a life
Rodent Philatelist A (The Tree)
 
won by 402 (326) of 1871 (21.49%)
(24)
Collect 20 singles and pairs of stamps in Zone A without losing a life
Rodent Philatelist B (The Diner)
 
won by 484 (376) of 1871 (25.87%)
(21)
Collect 74 singles and pairs of stamps in Zone B without losing a life
Rodent Philatelist C (The Library)
 
won by 375 (288) of 1871 (20.04%)
(25)
Collect 60 singles and pairs of stamps in Zone C without losing a life
Rodent Philatelist D (The Toy Store)
 
won by 368 (288) of 1871 (19.67%)
(26)
Collect 98 singles and pairs of stamps in Zone D without losing a life
Rodent Philatelist E (The Park)
 
won by 353 (278) of 1871 (18.87%)
(26)
Collect 55 singles and pairs of stamps in Zone E without losing a life
Rodent Philatelist F (The Factory)
 
won by 273 (195) of 1871 (14.59%)
(33)
Collect 60 singles and pairs of stamps in Zone F without losing a life
Rodent Philatelist G (The Casino)
 
won by 293 (224) of 1871 (15.66%)
(31)
Collect 130 singles and pairs of stamps in Zone G without losing a life
Rodent Philatelist H (Sewers)
 
won by 270 (209) of 1871 (14.43%)
(33)
Collect 110 singles and pairs of stamps in Zone H without losing a life
Rodent Philatelist I (The Bureau)
 
won by 331 (251) of 1871 (17.69%)
(28)
Collect 65 singles and pairs of stamps in Zone I without losing a life
Rodent Philatelist J (The Post Office)
 
won by 259 (196) of 1871 (13.84%)
(34)
Collect 55 singles and pairs of stamps in Zone J without losing a life
The Catmunk
 
won by 736 (529) of 1871 (39.34%)
(16)
Have 9 lives
Zipper's Challenge 0 (The Lab)
 
won by 682 (566) of 1871 (36.45%)
(16)
Clear Zone 0 Without Taking Damage
Zipper's Challenge A (The Tree)
 
won by 514 (420) of 1871 (27.47%)
(20)
Clear Zone A Without Taking Damage
Zipper's Challenge B (The Diner)
 
won by 366 (300) of 1871 (19.56%)
(25)
Clear Zone B Without Taking Damage
Zipper's Challenge C (The Library)
 
won by 349 (281) of 1871 (18.65%)
(26)
Clear Zone C Without Taking Damage
Zipper's Challenge D (The Toy Store)
 
won by 320 (261) of 1871 (17.10%)
(28)
Clear Zone D Without Taking Damage
Zipper's Challenge E (The Park)
 
won by 320 (260) of 1871 (17.10%)
(28)
Clear Zone E Without Taking Damage
Zipper's Challenge F (The Factory)
 
won by 485 (383) of 1871 (25.92%)
(21)
Clear Zone F Without Taking Damage
Zipper's Challenge G (The Casino)
 
won by 305 (237) of 1871 (16.30%)
(29)
Clear Zone G Without Taking Damage
Zipper's Challenge H (The Sewers)
 
won by 319 (251) of 1871 (17.05%)
(28)
Clear Zone H Without Taking Damage
Zipper's Challenge I (The Bureau)
 
won by 270 (203) of 1871 (14.43%)
(32)
Clear Zone I Without Taking Damage
Zipper's Challenge J (The Post Office)
 
won by 180 (130) of 1871 (9.62%)
(46)
Clear Zone J Without Taking Damage
One Star Squirrel
 
won by 1159 (830) of 1871 (61.95%)
(6)
Pick up a total of 7( 3) stars without losing a life
Two Star Squirrel
 
won by 729 (526) of 1871 (38.96%)
(8)
Pick up a total of 15( 3) stars without losing a life
Three Star Squirrel
 
won by 443 (311) of 1871 (23.68%)
(22)
Pick up a total of 25( 3) stars without losing a life
Four Star Squirrel
 
won by 212 (142) of 1871 (11.33%)
(102)
Pick up a total of 50( 3) stars without losing a life
Five Star Squirrel
 
won by 160 (113) of 1871 (8.55%)
(259)
Pick up a total of 75( 3) stars without losing a life
The Adventures of Chip 'n' Doll 0 (The Lab)
 
won by 273 (238) of 1871 (14.59%)
(33)
Carry uncontrolled Dale clearing Zone 0 without hurting him or losing a life
The Adventures of Chip 'n' Doll A (The Tree)
 
won by 198 (168) of 1871 (10.58%)
(108)
Carry uncontrolled Dale clearing Zone A without hurting him or losing a life
The Adventures of Chip 'n' Doll B (The Diner)
 
won by 151 (124) of 1871 (8.07%)
(135)
Carry uncontrolled Dale clearing Zone B without hurting him or losing a life
The Adventures of Chip 'n' Doll C (The Library)
 
won by 155 (125) of 1871 (8.28%)
(132)
Carry uncontrolled Dale clearing Zone C without hurting him or losing a life
The Adventures of Chip 'n' Doll D (The Toy Store)
 
won by 150 (123) of 1871 (8.02%)
(137)
Carry uncontrolled Dale clearing Zone D without hurting him or losing a life
The Adventures of Chip 'n' Doll F (The Factory)
 
won by 143 (116) of 1871 (7.64%)
(142)
Carry uncontrolled Dale clearing Zone F without hurting him or losing a life
The Adventures of Chip 'n' Doll G (The Casino)
 
won by 151 (122) of 1871 (8.07%)
(136)
Carry uncontrolled Dale clearing Zone G without hurting him or losing a life
The Adventures of Chip 'n' Doll H (The Sewers)
 
won by 134 (104) of 1871 (7.16%)
(151)
Carry uncontrolled Dale clearing Zone H without hurting him or losing a life
The Adventures of Chip 'n' Doll I (The Bureau)
 
won by 127 (100) of 1871 (6.79%)
(318)
Carry uncontrolled Dale clearing Zone I without hurting him or losing a life
The Adventures of Chip 'n' Doll J (The Post Office)
 
won by 118 (93) of 1871 (6.31%)
(339)
Carry uncontrolled Dale clearing Zone J without hurting him or losing a life
Forum Topic: View official forum topic for Chip 'n Dale: Rescue Rangers here

Recent comment(s):
27 Dec 18:19 2014
this was quite a challenge, i have mastered this game since childhood yet the final boss is the only thing that still manages to cause damage on me fffff. :)
24 Jan 10:09 2015
Usa rom?
24 Mar 8:32 2016
To unlock the "without taking damage" achievs, you have to do the game perfectly through all stages ? Because I try multiple times Zone B and after that I manage to do it without taking damage but it didn't unlocked :/
8 Jun 4:43 2016
Clear Zone J Without Taking Damage doesnt work. Can anyone fix it?
1 Nov 16:34 2016
Revision for the set completed.
1 Nov 16:36 2016
Be careful doing "Rodent Philatelist" achievements - picking up two stamps at once could count them as single, and by collecting two many pairs could leave you with not enough stamps to unlock give achievement.
6 Nov 7:04 2016
Are "stamps" the Flower Items? And what does "singles and pairs" mean?
6 Nov 21:21 2016
Yeah. Stamps are the flower items. Single is when you collect one stamp at the time (you touch only one of them), pair are two stamps touched at the same time (either horizontaly or verticaly). You need to avoid getting to many pairs.
8 Nov 8:50 2016
I tried for about twenty minutes on the boat stage while carrying second player...until I realized that was one of the stages that wasn't an achievement. -_-
2 Jan 20:02 2017
The Adventures of Chip 'n' Doll is impossible for Zone E because Dale will be stuck on the boat (and using second controller is forbidden for these acheivements).
11 Jan 3:41 2017
Stop adding achievements please.
9 Apr 20:41 2017
Please add "The Catmunk 2" with 18 lives.
27 Sep 14:32 2017
Moar achievements!Nice set - great variety and chalenge.
8 Apr 12:52 2018
Chip 'N Dale: Rescue Rangers (NES)
1 May 9:39 2018
why only 18 lives? lets beat the game without taking damage
22 Mar 10:43 2019
Quiet a challenge! But this game is absolute fun! :)
24 Apr 13:09 2019
What to do when achievements just don't work? Almost all of "Without Taking Damage" don't work, and some of "Carry uncontrolled" pop up for no reason.
24 Apr 15:59 2019
When you use savestates achievements could be (and mostly are) unstable.
24 Apr 17:07 2019
Shame, but you are right. Last level will be a little tricky if I have to play the whole game again every time, because i was saving between the levels. Thanks.
16 Jun 7:51 2020
Gimmie Dat, Mastered!

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Achievement Distribution

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