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Ninja Ryuuken Den | Ninja Gaiden (PC Engine)

Developer:Tecmo, Ltd.
Publisher:Hudson Soft Company, Ltd.
Genre:Action, Platform
First released:January 1992

Achievements

There are 80 achievements worth 400 (4172) points.
Authors:

 
Destiny (Act I)
 
won by 70 (51) of 75 (93.33%)
(2)
Clear Act I.
The Escape (Act II)
 
won by 33 (23) of 75 (44.00%)
(2)
Clear Act II.
The Chase (Act III)
 
won by 24 (16) of 75 (32.00%)
(3)
Clear Act III.
A Trap (Act IV)
 
won by 22 (14) of 75 (29.33%)
(5)
Clear Act IV.
Life Or Death Combat (Act V)
 
won by 18 (13) of 75 (24.00%)
The Fall Of The Demon (Act VI)
 
won by 12 (7) of 75 (16.00%)
Translator-San Please!
 
won by 21 (14) of 75 (28.00%)
(1)
Change the Language by holding I and II, then pressing Select on Title Screen.
Dragon Sword I
 
won by 19 (17) of 75 (25.33%)
(8)
Reach the Boss in Act I without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword II
 
won by 6 (5) of 75 (8.00%)
(26)
Reach the Boss in Act II without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword III
 
won by 5 (4) of 75 (6.67%)
(31)
Reach the Boss in Act III without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword IV
 
won by 5 (4) of 75 (6.67%)
(43)
Reach the Boss in Act IV without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword V
 
won by 3 (2) of 75 (4.00%)
(69)
Reach the Boss in Act V without picking up any Sub-Weapon and no Fire Wheel.
Dragon Sword VI
 
won by 3 (2) of 75 (4.00%)
(89)
Reach the Boss in Act VI without picking up any Sub-Weapon and no Fire Wheel.
Ryu\
 
won by 7 (6) of 75 (9.33%)
(23)
Clear Act I with a Bonus Score of 18.000.
Ryu\
 
won by 3 (2) of 75 (4.00%)
(49)
Clear Act II with a Bonus Score of 20.000.
Ryu\
 
won by 5 (3) of 75 (6.67%)
(31)
Clear Act III with a Bonus Score of 20.000.
Ryu\
 
won by 2 (1) of 75 (2.67%)
(73)
Clear Act IV with a Bonus Score of 20.000.
Ryu\
 
won by 3 (2) of 75 (4.00%)
(49)
Clear Act V with a Bonus Score of 20.000.
Ryu\
 
won by 1 of 75 (1.33%)
(143)
Clear Act VI with a Bonus Score of 35.000.
Ninja Break I (Stage 1-1)
 
won by 23 (18) of 75 (30.67%)
(3)
Destroy every item dropping object in Stage 1-1.
Ninja Break II (Stage 2-1)
 
won by 22 (15) of 75 (29.33%)
(3)
Destroy every item dropping object in Stage 2-1.
Ninja Break III (Stage 2-2)
 
won by 29 (19) of 75 (38.67%)
(3)
Destroy every item dropping object in Stage 2-2.
Ninja Break IV (Stage 3-1)
 
won by 16 (10) of 75 (21.33%)
(4)
Destroy every item dropping object in Stage 3-1.
Ninja Break V (Stage 3-2)
 
won by 17 (12) of 75 (22.67%)
(4)
Destroy every item dropping object in Stage 3-2.
Ninja Break VI (Stage 4-1)
 
won by 12 (8) of 75 (16.00%)
(5)
Destroy every item dropping object in Stage 4-1.
Ninja Break VII (Stage 4-2)
 
won by 11 (7) of 75 (14.67%)
(6)
Destroy every item dropping object in Stage 4-2.
Ninja Break VIII (Stage 4-3)
 
won by 13 (9) of 75 (17.33%)
(5)
Destroy every item dropping object in Stage 4-3.
Ninja Break IX (Stage 5-1)
 
won by 11 (8) of 75 (14.67%)
(6)
Destroy every item dropping object in Stage 5-1.
Ninja Break X (Stage 5-2)
 
won by 10 (8) of 75 (13.33%)
(6)
Destroy every item dropping object in Stage 5-2.
Ninja Break XI (Stage 5-3)
 
won by 10 (8) of 75 (13.33%)
(6)
Destroy every item dropping object in Stage 5-3.
Ninja Break XII (Stage 6-1)
 
won by 14 (11) of 75 (18.67%)
(5)
Destroy every item dropping object in Stage 6-1.
Ninja Break XIII (Stage 6-2)
 
won by 9 (7) of 75 (12.00%)
(7)
Destroy every item dropping object in Stage 6-2.
Ninja Break XIV (Stage 6-3)
 
won by 8 (7) of 75 (10.67%)
(8)
Destroy every item dropping object in Stage 6-3.
Art Of Scoring I
 
won by 2 of 75 (2.67%)
(73)
Collect 20 Bonus Score Bags without killing 10 enemies and losing a life.
Art Of Scoring II
 
won by 2 of 75 (2.67%)
(102)
Collect 35 Bonus Score Bags without killing 60 enemies, less than 20 Sword kills, without taking 16 damage and losing a life.
Art Of Scoring III
 
won by 2 of 75 (2.67%)
(131)
Collect 50 Bonus Score Bags in 600 seconds (10min in-game) without losing 3 lives. [-5s on DMG, -30s on Dead, 5s on Freeze]
Ninja Restore
 
won by 43 (32) of 75 (57.33%)
(1)
Restore Ryu's Health.
Ninja Up
 
won by 13 (9) of 75 (17.33%)
(2)
Get a Extra Life.
Joe\
 
won by 3 (2) of 75 (4.00%)
(89)
Reach the End in 50 seconds, 2000 Score, Break all Sub-Weapons, 0 kills. [5 sec on Freeze]
Joe\
 
won by 3 (2) of 75 (4.00%)
(89)
Reach the End in 50 seconds, 7x 1000 Score, Slash Jump.
Joe\
 
won by 2 (2) of 75 (2.67%)
(131)
Reach the End in 55 seconds, 4x 1000 Score, Flame Shot, less than 3 damage (5 on Restore).
Joe\
 
won by 2 (2) of 75 (2.67%)
(131)
Reach the End in 30 seconds, 2x 1000 Score, Break Flame Shot, No Flame Shot, 10 kills, No Sword kills.
Joe\
 
won by 2 (2) of 75 (2.67%)
(131)
Reach the End in 50 seconds, 5x 1000 Score, Break Flame Shot, Windmill Star, 10 kills, 3 or less Sub-Weapon usage.
Joe\
 
won by 2 (2) of 75 (2.67%)
(131)
Reach the End in 40 seconds, 3x 1000 Score, Break Fire Wheel, Extra Life, No Fire Wheel.
Joe\
 
won by 2 (2) of 75 (2.67%)
(131)
Reach the End in 40 seconds, 3x 1000 Score, Extra Life, less than 3 damage (Stop on Restore). [5 sec on Freeze]
Joe\
 
won by 2 (2) of 75 (2.67%)
(131)
Reach the End in 60 seconds, 6x 1000 Score, Break all Sub-Weapons, No damage (3 on Restore).
Joe\
 
won by 2 (2) of 75 (2.67%)
(131)
Reach the End in 50 seconds, 5x 1000 Score, Break all Sub-Weapons, less than 3 damage (Stop on Restore).
Joe\
 
won by 2 (2) of 75 (2.67%)
(131)
Reach the End in 55 seconds, 5x 1000 Score, Break all SubW and Fire Wheel, No Fire Wheel, less than 3 damage (Stop on Restore).
Joe\
 
won by 1 (1) of 75 (1.33%)
(257)
Reach the End in 80 seconds, Break all Flame Shots, Get all 8 Spirits, No Fire Wheel, less than 3 damage (5 on Restore).
Joe\
 
won by 3 (2) of 75 (4.00%)
(89)
Reach the End in 20 seconds, Break all Sub-Weapons, less than 6 damage. [-1 sec on DMG, 3 sec on 1K Score (2x)]
Joe\
 
won by 2 (2) of 75 (2.67%)
(131)
Reach the End in 55 seconds, Break all Windmill Stars, damage revoked on Restore. [-1 sec on DMG, 3 sec on 1K Score (8x)]
Joe\
 
won by 0 of 75 (0.00%)
(84)
Reach the End in 60 seconds, Break all Sub-Weapons, No Restore, No enemies on screen. [-1s on DMG, 3s on 1K (8x), 5s on FRZ]
Way Of The Throwing Star
 
won by 4 (2) of 75 (5.33%)
(30)
Kill 30 enemies in 3 lives only using the Throwing Star, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
Way Of The Windmill Star
 
won by 5 (2) of 75 (6.67%)
(24)
Kill 30 enemies in 3 lives only using the Windmill Star, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
Way Of The Flame Shot
 
won by 4 (2) of 75 (5.33%)
(30)
Kill 30 enemies in 3 lives only using the Flame Shot, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
Way Of The Slash Jump
 
won by 4 (2) of 75 (5.33%)
(30)
Kill 30 enemies in 3 lives only using the Slash Jump, no Fire Wheel, Sub-Weapons progress saved until a Sword kill.
One Ninja Army I
 
won by 13 (11) of 75 (17.33%)
(11)
Reach the Boss in Act I without taking damage.
One Ninja Army II
 
won by 7 (6) of 75 (9.33%)
(23)
Reach the Boss in Act II without dying, restoring health blocks current Act.
One Ninja Army III
 
won by 5 (4) of 75 (6.67%)
(31)
Reach the Boss in Act III without dying, restoring health blocks current Act.
One Ninja Army IV
 
won by 4 (3) of 75 (5.33%)
(53)
Reach the Boss in Act IV without dying, restoring health blocks current Act.
One Ninja Army V
 
won by 1 of 75 (1.33%)
(200)
Reach the Boss in Act V without dying, restoring health blocks current Act.
One Ninja Army VI
 
won by 1 of 75 (1.33%)
(257)
Reach the Boss in Act VI without dying, restoring health blocks current Act.
Throwing Star
 
won by 7 (5) of 75 (9.33%)
(13)
Kill 50 enemies with the Throwing Star.
Windmill Star
 
won by 4 (1) of 75 (5.33%)
(22)
Kill 12 enemies in a single Windmill Star instance.
Flame Shot
 
won by 3 (1) of 75 (4.00%)
(29)
Kill 12 enemies in 6 Flame Shot instance.
Slash Jump
 
won by 2 (1) of 75 (2.67%)
(43)
Kill 10 enemies with a Slash Jump without changing direction.
Fire Wheel
 
won by 6 (5) of 75 (8.00%)
(15)
Kill 12 Enemies with a single Fire Wheel instance.
Time Freeze
 
won by 5 (4) of 75 (6.67%)
(18)
Kill 4 Enemies in different position in a single Time Freeze instance.
Barbarian
 
won by 13 (10) of 75 (17.33%)
(13)
Defeat Barbarian with the Dragon Sword only and without taking damage.
Bomberhead
 
won by 4 (3) of 75 (5.33%)
(38)
Defeat Bomberhead with Sub-Weapons only and without taking damage.
Demon Statue
 
won by 8 (6) of 75 (10.67%)
(20)
Defeat Basaquer with the Dragon Sword only and without jumping.
Basaquer
 
won by 6 (5) of 75 (8.00%)
(31)
Defeat Basaquer without taking damage.
Demonic Dogs
 
won by 6 (4) of 75 (8.00%)
(26)
Defeat Kelbeross with Sub-Weapons only and without jumping.
Kelbeross
 
won by 4 (3) of 75 (5.33%)
(45)
Defeat Kelbeross without taking damage.
Ride The Lightning
 
won by 5 (4) of 75 (6.67%)
(31)
Defeat Bloody Malth by staying on the right without touching the Pentagram.
Bloody Malth
 
won by 3 (2) of 75 (4.00%)
(69)
Defeat Bloody Malth without taking damage.
Behind The Mask
 
won by 8 (4) of 75 (10.67%)
(16)
Break the Demon's energy field 10 times during the fight with the Masked Devil.
Face Off
 
won by 4 (3) of 75 (5.33%)
(30)
Avoid getting hit by Jaquio's attacks for 30 seconds.
Stop The Breed
 
won by 7 (4) of 75 (9.33%)
(18)
Destroy 20 Eggs during the fight with the Demon.
Demon Slayer
 
won by 2 (1) of 75 (2.67%)
(175)
Defeat Masked Devil, Jaquio and the Demon without getting hit 16 times (one full health bar).
Forum Topic: View official forum topic for Ninja Ryuuken Den | Ninja Gaiden here

Recent comment(s):
23 Nov 16:48 2018
TheEmpress
yay
1 Dec 22:09 2018
MarioJunior10
Leaderboard for stage 6 active while i'am death in stage 4
1 Dec 22:15 2018
MagusPC
I fixed it few min ago, you need to restart the emulator to make it properly working, thanks for the report.
1 Dec 22:37 2018
BerserkerBR
the enemies' hitting box and timing is different from the other versions....different enough to mess my 30 years old experience with this game pretty bad! Feels like my first time...
1 Dec 22:39 2018
MagusPC
Its a bit different but i find this version is easier than the NES one. By the way, Cheats block Achievements from getting unlocked.
1 Dec 23:12 2018
MagusPC
We can always rebalance cheevos later on when its to difficult.
6 Dec 18:11 2018
MagusPC
Check the Official Topic for Achievement Guide, it has more informations regards the Joe Challenges.

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Achievement Distribution

High Scores

PosUserPoints
1
JKnoxville
644
2
323GONZALEZ1990
610
3
BerserkerBR
318
4
OverM1nDZ
301
5
DuoTN
288
6
MarioJunior10
122
7
TioRyu
120
8
Tutumos
114
9
Implosion83
110
10
MaxMilyin
96

Leaderboards

Time Leaderboard for Stage 1-1
323GONZALEZ1990
11197
Time Leaderboard for Stage 1-2 (Barbarian)
JMaio
15100
Time Leaderboard for Stage 2-1
MagusPC
10375
Time Leaderboard for Stage 2-2
MagusPC
9840
Time Leaderboard for Stage 2-3 (Bomberhead)
MagusPC
14652
Time Leaderboard for Stage 3-1
MagusPC
12455
Time Leaderboard for Stage 3-2
MagusPC
10912
Time Leaderboard for Stage 3-3 (Basaquer)
panchotaker3000
15100
Time Leaderboard for Stage 4-1
323GONZALEZ1990
11758
Time Leaderboard for Stage 4-2
323GONZALEZ1990
11475
Time Leaderboard for Stage 4-3
323GONZALEZ1990
10688
Time Leaderboard for Stage 4-4 (Kelbeross)
Tutumos
15100
Time Leaderboard for Stage 5-1
323GONZALEZ1990
11180
Time Leaderboard for Stage 5-2
DuoTN
9848
Time Leaderboard for Stage 5-3
DuoTN
8672
Time Leaderboard for Stage 5-4 (Bloody Malth)
Tutumos
15100
Time Leaderboard for Stage 6-1
JKnoxville
12555
Time Leaderboard for Stage 6-2
MagusRA
8038
Time Leaderboard for Stage 6-3
MagusRA
8162
Time Leaderboard for Stage 6-4 (Masked Devil)
JKnoxville
15100
Time Leaderboard for Stage 6-4 (Jaquio)
Tutumos
15100
Time Leaderboard for Stage 6-4 (Demon)
DuoTN
12848