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Pokemon - Sapphire Version

AuthorMessage

JonatasAlucard
Posted: 14 Jun, 2015 13:27
Last Edit: 23 Oct, 2019 17:46
Official Topic Post for discussion about

Missables
??


1. 2011 - Pokemon Sapphire (E)(Independent).gba
Pokemon - Sapphire Version (USA, Europe) (Rev 2).gba
Pokemon - Sapphire Version (E) (V1.2).gba
pokemon - sapphire version (usa, europe) (rev 2).bin
RA Checksum: 9bc2b765ca6997175fac51e6cdc29089
CRC32 Checksum: 9CC4410E

2. Pokemon - Sapphire Version (USA).gba
Pokemon - Sapphire Version (U) (V1.0) [!].gba
pokemon - sapphire version (usa).bin
RA Checksum: f34e91399c719812e66e2c828a2e93d7
CRC32 Checksum: 554DEDC4

3. Pocket Monsters - Sapphire (Japan).gba
Pokemon - Sapphire (J) (V1.0) [f2].gba
agb-axpj-0.u1
RA Checksum: 5323f95f70f5d4f21bed6ec000332bda
CRC32 Checksum: FD1EEB78

4. Pokemon - Sapphire (J) (V1.0) [f1].gba
RA Checksum: 18269d435ed4b8d4a9e706de9f3aa270
CRC32 Checksum: 3FD59361

5. Pokemon - Version Saphir (France).gba
Pokemon - Version Saphir (F) (V1.0).gba
pokemon - version saphir (france).bin
RA Checksum: 2e6e9e3b87f99f04a1ac44b01bfa6ecd
CRC32 Checksum: 3581A05F

6. Pokemon - Edicion Zafiro (S) (V1.0) [f1].gba
RA Checksum: 3c793a77ea0c6064dc9fb040fb0fb377
CRC32 Checksum: 5F35977E

7. Pokemon - Sapphire Version (U) (V1.1) [f1] (Save).gba
RA Checksum: 49515946d6e40470f186a83007b7c427
CRC32 Checksum: 68A27C82

8. Pokemon - Versione Zaffiro (I) (V1.0) [f2].gba
RA Checksum: 5713e3c5b6c51bff0f5ba71ff638cb4d
CRC32 Checksum: C21E8B4D

9. Pokemon - Edicion Rubi (Spain) (Rev 1).gba
Pokemon - Edicion Rubi (S) (V1.1).gba
pokemon - edicion rubi (spain) (rev 1).bin
RA Checksum: 61623a55ac0ff4cb97db7c9a78a477ad
CRC32 Checksum: B980FFF5

10. Pokemon - Version Saphir (France) (Rev 1).gba
Pokemon - Version Saphir (F) (V1.1) [!].gba
pokemon - version saphir (france) (rev 1).bin
RA Checksum: c59c79d8bfacd27a1c3fafda2bd801d0
CRC32 Checksum: 2AE49146

11. Pokemon - Sapphire Version (U) (V1.0) [T+Rus_Gektor].gba
RA Checksum: 666527a5990e8736b493885b650a1bf9
CRC32 Checksum: E30B082E

12. Moemon Sapphire.gba [Gen 3 (2.0)]
ips Patch +. Pokemon - Sapphire Version (USA) [554DEDC4].gba
RA Checksum: 033f4849d9dfe3af62353713a707895c
CRC32 Checksum: D0AA8641


Resources:
GameFAQs
Longplay
Wikipedia

SirVG
Posted: 14 Jun, 2015 19:07
For those curious, no, achievements aren't possible with the current state of the emulator and achievement system, due to how the memory positions work in 3rd gen Pokemon.

gcah2006
Posted: 14 Jun, 2015 20:19
My experience was that you could pinpoint some memory, but not nearly enough to make a decent set from it.

Brian
Posted: 11 Dec, 2015 13:08
Last Edit: 11 Dec, 2015 13:10
This RAM is so much more organized and less dynamic than Emerald's. Pokedex, everything in the bag, money and play time just to note a few things that are stable in Sapphire and not in Emerald. This set should be no problem compared to Emerald, and more should be possible. I'm working on it. I think Ruby's RAM is extremely similar, if not identical, so I'm doing that immediately after.

dude1286
Posted: 11 Dec, 2015 14:50
Ruby should be identical, just like Red/Blue and Gold/Silver. I just assumed since the FireRed and LeafGreen used the same engine as Ruby/Sapphire, that it would be difficult (could never pinpoint anything in those games).

ArcAssassin4
Posted: 18 Dec, 2015 08:01
If you need help with save states, I can try to race through for ya

Blazekickn
Posted: 06 Feb, 2018 20:14
Planning a few additions. Please see http://retroachievements.org/viewtopic.php?t=287 for details.

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