Donkey Kong Country 2: Diddy's Kong Quest
Posted: 28 Jan, 2014 23:14
Last Edit: 24 Jan, 2020 03:37
Official Topic Post for discussion about
Created 28 Jan, 2014 23:14 by
1. Donkey Kong Country 2 - Diddy's Kong Quest (USA) (En,Fr) (Rev 1).sfc
Donkey Kong Country 2 - Diddy's Kong Quest (U) (M2) (V1.1) [!].sfc
donkey kong country 2 - diddy's kong quest (usa) (en,fr) (rev 1).sfc
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2. Donkey Kong Country 2 - Diddy's Kong Quest (USA) (En,Fr).sfc
Donkey Kong Country 2 - Diddy's Kong Quest (U) (M2) (V1.0) [!].sfc
RA Checksum: 98458530599b9dff8a7414a7f20b777a
CRC32 Checksum: 006364DB
3. Donkey Kong Country 2 - Diddy's Kong Quest (Europe) (En,Fr) (Rev 1).sfc
Donkey Kong Country 2 - Diddy's Kong Quest (E) (M2) (V1.1) [!].sfc
RA Checksum: 6ff526f388a179ec6eba9907eb8e3254
CRC32 Checksum: 2EA6B7E8
4. Donkey Kong Country 2 - Diddy's Kong Quest (Germany) (En,De) (Rev 1).sfc
Donkey Kong Country 2 - Diddy's Kong Quest (G) (M2) (V1.1) [!].sfc
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5. Super Donkey Kong 2 - Dixie & Diddy (Japan) (Rev 1).sfc
Super Donkey Kong 2 - Dixie & Diddy (J) (V1.1) [!].sfc
RA Checksum: b285148df1712acf50162bdbefdcf1e0
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6. Super Donkey Kong 2 - Dixie & Diddy (Japan).sfc
Super Donkey Kong 2 - Dixie & Diddy (J) (V1.0) [!].sfc
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7. Donkey Kong Country 2 - Diddy's Kong Quest (U) (M2) (V1.0) [T-Bra].sfc
RA Checksum: 9d6a4985c77a132b0e8cdf57dcdf5d03
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8. Donkey Kong Country 2 MSU RemixPack v3 Matrizzle, Daniel Reimer [dkc].sfc
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9. Donkey Kong Country 2 - Diddy's Kong Quest (Germany) (En,De).sfc
Donkey Kong Country 2 - Diddy's Kong Quest (G) (M2) (V1.0) [!].sfc
donkey kong country 2 - diddy's kong quest (germany) (en,de).sfc
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10. Donkey Kong Country 2 - Diddy's Kong Quest (USA) (En,Fr) (Rev 1).sfc (no-intro with MSU-1, 2018-07-06 version)
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Posted: 28 Jan, 2014 23:15
Posted: 29 Jan, 2014 00:29
I think it's fixed now.
Posted: 15 Mar, 2014 20:07
It's probably a little late but you should lock out the Kremkoin/completion-related achievements if somebody tries to use the instant 75 kremkoins code on the first level.
Posted: 14 May, 2014 00:33
Last Edit: 14 May, 2014 03:48
Little bit trivial but shouldn't it be worth more points answering Swanky's questions than reading all of the tips from Cranky and Wrinkly? Also, the Cranky and Wrinkly achievements suck.. I know how to play this game well but now I have to waste time going through all of their rambling? Cheers :P
Edit: Actually making the Swanky achievement a 15 pointer alongside Cranky and Wrinkly would even the game out at 400... just sayin'!
Posted: 04 Jul, 2014 04:21
I didn't realize that
Posted: 04 Jul, 2014 05:29
Last Edit: 04 Jul, 2014 05:38
That's just the way Dissection made it. I forgot until you brought it up, but I planned on remaking it.
The problem with it before the alternate requirements feature, this would have required bit flags for every single Kremkoin in the game because in DKC2, there is no 'final' Kremkoin. That's over 75 requirements. I have an idea that should work without finding the bit flags for Kremkoins. I'm going to use alt groups, bit flags for having paid the Klubba's Kiosk toll in each world, and the current held count of Kremkoins.
1: Paid all Kiosk tolls + Have 0 Kremkoins
2: Paid all but 1 Kiosk toll + Have (toll cost for 1 Kiosk) Kremkoins
3: Paid all but 2 Kiosk tolls + Have (toll cost for 2 Kiosks) Kremkoins
I just realized I will have to do like 50 alt groups... oh well.. maybe another year. I really don't want to go through the whole game, get every single Kremkoin and mark the flag for every one of them just to make one achievement. (I know for a fact they are mixed up in addresses of other collectables so no address is solely Kremkoins)
BTW, posts are really thin now.
*I demoted it to Unofficial because it's just not going to work out for anyone unaware of how it's currently working and almost everyone that got it just did the trick in stage one to get 75.
Posted: 04 Jul, 2014 09:38
Thanks Brian, I was worried it would be something like that.
What about rewording it just so that it unlocks on paying all the tolls? That way even someone who's having trouble beating the Lost World stages (and they are really tough!) can still get recognition for getting 100% of the bonus stages in the regular game.
Posted: 04 Jul, 2014 12:27
Sorry, fixed thin forums
Posted: 19 Nov, 2014 15:39
I updated this set. Just thought I'd bump this to let you know.
Posted: 24 Mar, 2016 17:35
Last Edit: 24 Mar, 2016 21:57
how can i get this achievement? i already use the USA ROM and still nothing :(
Use an alternate instrument
Specific Kongditions (5) (13)
Posted: 24 Mar, 2016 22:46
Last Edit: 24 Mar, 2016 22:48
Posted: 25 Mar, 2016 00:52
It takes a few tries. I know I tested out different variables hitting the target, like 2 kongs alive vs. 1, banana number, time to get to the end, getting hit earlier in the stage and getting a dk barrel...eventually you try enough stuff and it will work.
Does the game's database allow you to call up colors on parts of the screen to script achievements? Thought for this one since it is finnicky rather than calling on the hidden boombox animation or the hidden guitar, to just call upon the colors of the hidden instruments on that segment of the screen so that it will always trigger regardless of how wonky the specific call is in the stage's code.
It's just that one lava stage, so colors that match the golden boombox or the guitar in that area of the screen would not matter in other stages with different colors.
Posted: 30 Sep, 2016 06:30
Need too ad the chevo(s) for getting Kong letters in each level. (This is a request)
Posted: 30 Sep, 2016 06:43
It would also be good to have a chevo using hardomode.
When you get to the game select screen highlight two player contest and press down 5 times to get music test and another 5 times to get to cheat mode. Once in cheat mode press this code to to get the hard mode: B, A, Right Right, A, Left, A, X
Hard mode removes barrels from spawning in the levels.
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