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MegaMania

AuthorMessage

SporyTike
Posted: 11 Nov, 2018 17:15
Last Edit: 19 Dec, 2018 01:18
Official Topic Post for discussion about
Created 11 Nov, 2018 17:15 by


1. MegaMania - A Space Nightmare (USA).a26
Megamania (1982) (Activision) [!].a26
megamania - a space nightmare (1982) (activision, steve cartwright) (ax-017, ax-017-04).bin
RA Checksum: 318a9d6dda791268df92d72679914ac3
CRC32 Checksum: 33EDC33E


Resources:
GameFAQs
Longplay
Wikipedia

Spawncalibur
Posted: 13 Nov, 2018 06:40
Last Edit: 13 Nov, 2018 06:46
How can I see what game mode difficulty its on? Doesnt show when press L1,R1 in RetroArch.

SporyTike
Posted: 13 Nov, 2018 15:01

When the game isn't active there is a number (1-4) where the score is. The number is the current mode.

1 = 1 Player (Guided Missles)
2 = 2 Player (Guided Missles)
3 = 1 Player (Straight Missles)
4 = 2 Player (Straingt Missles)

TheBatman
Posted: 14 Nov, 2018 21:41
Last Edit: 14 Nov, 2018 21:42
He meant whether it's on difficulty setting A (slow missiles) or B (fast missiles), which is what those buttons change.

There's no way to see which mode it's on besides looking at how fast your missiles are. The difficulty setting was controlled by an actual physical switch, meaning you could tell what it was set to by just looking at the switch, so there was no need to have any on-screen indicator for it any more than there's a need to have an on-screen indicator for whether your controller is connected.

Jungon
Posted: 15 Nov, 2018 22:39
In Brazil (at least I remember this way) we called the enemies like this:

Wave 1- flying saucers
2- pie
3- lettuce
4- toilet paper
5- blinking eye
6- iron
7- butterfly
8- swiss cheese

Dunno if some could make it to cheevos' names ... XD



TheBatman
Posted: 15 Nov, 2018 23:15
The manual explains what the enemies are, so what some random kids that didn't read the manual called them at some point isn't really relevant.

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